using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("PlayEffect")]
	public class PlayEffect : MonoBehaviour
	{
		public GameObject fxEmitter1 => method_3<GameObject>("fxEmitter1");

		public PlayEffect(IntPtr address, string className)
			: base(address, className)
		{
		}

		public PlayEffect(IntPtr address)
			: this(address, "PlayEffect")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void PlayEmitter1()
		{
			method_8("PlayEmitter1");
		}

		public void StopEmitter1()
		{
			method_8("StopEmitter1");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
